This page contains video game projects which I was part of. You will also find their download link.
From most rescent.
Sundered (Thunder Lotus Games)
– Level Artist/Designer
An incredible game with an awesome team. Sundered is a procedural game, which means each of the game’s rooms must have different iterations, optional exits and so on.
My role was to make all of this work correctly with the various visual assets and offer interesting obstacle layouts of different difficulties in every room. If required, I also took the freedom to update the level design for better platforming sequences and a more polished experience. The key word when it cames to Sundered’s levels was « variety » and I made sure to respect that.
I also worked on creating my own set of levels, from their designs to their obstacle layouts along with the full dressing.
The game is set to release this Summer 2017.
– Game Jam –
K A M I, Game Designer
► Award of the most original game at Ubisoft’s 6th edition of creative gamejam. ◄
Aimed at young children who suffer from anxiety and who have issues to control their rate of breathing, Kami tells the tales of a little guy, Kami, who was part of a story book with his friend Ori. One day, a sudden strong wind caused by an opened window tore one page apart from, the book on which Ori was sleeping and blew it away. In a sudden courageous moment, Kami also detached himself from the book and pursued his friend.
Kami was created during Ubisoft’s 6th creative game jam. I was part of a team of 6 people and I was one of the game designers (total of two) in charge of designing the game, playtesting it and balancing the various datas. We had 48 hours to create everything.
Basically, it is a platforming game and you had to physically touch an origami to give its shape to Kami. Each shape had its own ability and sometime they were combined with the player’s blow into the microphone. Our objective was to create a relaxing and cute experience, a game someone (preferably a child) would play to release their stress. It would also teach some breathing exercise through its level design.
Given the tech requirements (microphone and actual origamis connected to the game), Kami couldn’t be played outside the creative jam.
– School projects –
The biggest project of my life so far. As part of a semester project in University of Montreal’s D.E.S.S. in Game Design, we were split into three teams of four people and tasked to create a prototype of our choice in four months.
As a big fan of Banjo-Kazooie (one of my favorite childhood video game), I always wanted the genre to come back. Having big levels to explore, two characters in one unlocking competences and new movesets, my objective was to create something similar while offering a strong narrative. My idea was selected among the three ones that were going to be made and thus, The Twins was born.
The Twins tells the tale of two siblings, Ethan and Emily, who have been fighting an incurable disease since their birth. Their only moments of happiness have been lived through fairy tales read by their parents before bedtime. They know that they will meet their fate soon, it’s only a matter of time. In a last courageous attempt, Ethan and Emily escape in an imaginary world made entirely by themselves in which they will physically fight the disease.
I did all of The Twins’ visuals along with most of its levels design and the main game design. Having all these responsabilities all at once with so little time was an incredible challenge I wouldn’t hesitate to face again.
« There are stories of an amazing structure which hold many secrets »
Part of my Unity3D/Programming class, each student was requested to create a game that contained three different puzzles. As a fan of jungle environments and ancient civilizations, I went ahead and produced this small project.
In « The Cube », you are an explorer adventuring deep into the jungle in order to discover the secrets of a mysterious giant rotating construct. From a maze in the darkness to an ancient courtyard, you will go through three different levels with the objective of gaining access to The Cube’s entrance and what lies beyond.
All the visuals, the levels and the coding were made by me. It’s a very basic game that I made with tons of time constraints and limitations, but I’m proud of the results!