About me

Allow me a bit of narcissism just to tell you who I am.

A great man once said: « What we build is a virtual world (…) which players hopefully will spend much of their time in. The least we can do is to do our best to make their stay a worthwhile one. » (Rudolf Kremers)

This portray my philosophy aswell when it comes to video games. Through my CEGEP in 3D animation, my certificate in creative writing, my studies in scriptwriting and video games, my D.E.S.S. in Game Design and finally my AEC in Level Design, there is one element which was always present: creating an unique playground for people to enjoy and be able to tell a story through the environment. Everything has a purpose and everything should be meaningful, both in term of level design and visuals.

My role, as an apprentice level designer, is to make sure the moment spent into a video game will be memorable. I want the players to remember both the scenery and the mechanics of the levels they explore. I want them to have fun. I want them to revisit these virtual worlds and share their good memories with others.

Which is why I geared myself with all the necessary tools to do so. With my journey through all these universities and CEGEP, I’m finally able to create both fun level designs and to tell a story with the environments all by myself.

That being said, my true heart is on the level design side of video games. That’s where I have the biggest passion. So if you ever need a level designer with an extensive knowledge willing to learn, share and put his soul into his work, feel free to contact me! :-)

Cheers!

Nick